000 01019cam a2200301 a 4500
001 u5062
003 KWAREICT
005 20211125085022.0
008 091021s2003 maua f b 001 0 eng d
020 _a1584502045 (pbk. w/ CD-ROM : alk. paper)
035 _a(Kwareict) u5062
035 _a3211
040 _cKwareTech
082 0 4 _a794.816693
_bS G R
_221
100 1 _aSnook, Greg
_q(Gregory)
245 1 0 _aReal-time 3D terrain engines using C++ and and DirectX 9 /
_cGregory Snook.
246 3 _aReal-time three D terrain engines using C++ and and DirectX 9
250 _a1st ed.
260 _aHingham, Mass. :
_bCharles River Media,
_c2003
_c1424.
300 _axxi, 374 p. :
_bill. ;
_c24 cm. +
_e1 CD-ROM (4 3/4 in.).
490 1 0 _aGame development series
504 _aIncludes bibliographical references and index.
630 0 4 _aDirect3D.
650 4 _aComputer games
_xProgramming.
650 4 _aThree-dimensional display systems.
650 4 _aC++ (Computer program language)
942 _2ddc
_cBOOK
999 _c8832
_d8832