000 | 01019cam a2200301 a 4500 | ||
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001 | u5062 | ||
003 | KWAREICT | ||
005 | 20211125085022.0 | ||
008 | 091021s2003 maua f b 001 0 eng d | ||
020 | _a1584502045 (pbk. w/ CD-ROM : alk. paper) | ||
035 | _a(Kwareict) u5062 | ||
035 | _a3211 | ||
040 | _cKwareTech | ||
082 | 0 | 4 |
_a794.816693 _bS G R _221 |
100 | 1 |
_aSnook, Greg _q(Gregory) |
|
245 | 1 | 0 |
_aReal-time 3D terrain engines using C++ and and DirectX 9 / _cGregory Snook. |
246 | 3 | _aReal-time three D terrain engines using C++ and and DirectX 9 | |
250 | _a1st ed. | ||
260 |
_aHingham, Mass. : _bCharles River Media, _c2003 _c1424. |
||
300 |
_axxi, 374 p. : _bill. ; _c24 cm. + _e1 CD-ROM (4 3/4 in.). |
||
490 | 1 | 0 | _aGame development series |
504 | _aIncludes bibliographical references and index. | ||
630 | 0 | 4 | _aDirect3D. |
650 | 4 |
_aComputer games _xProgramming. |
|
650 | 4 | _aThree-dimensional display systems. | |
650 | 4 | _aC++ (Computer program language) | |
942 |
_2ddc _cBOOK |
||
999 |
_c8832 _d8832 |