000 02225cam a22003854a 4500
001 u14354
003 KWAREICT
005 20220417093855.0
008 120212s2007 maua 001 0 eng
020 _a1584504870 (pbk. with cd-rom : alk. paper)
020 _a9781584504870
035 _a(Kwareict) u14354
040 _cKwareTech
082 0 4 _a794.81526
_bR G M
_222
100 1 _aRhodes, Glen.
245 1 0 _aMacromedia Flash professional 8 game development /
_cGlen Rhodes.
250 _a1st ed.
260 3 _aBoston, Mass :
_bCharles River Media,
_c2007.
300 _axii, 515 p. :
_bill. ;
_c24 cm. +
_e1 CD-ROM (4 3/4 in.).
490 1 _aCharles River Media game development series
500 _aIncludes index.
505 0 _aThe Flash 8 renaissance -- The elements of game design -- Whack a capsule -- Block breaker -- Moon fighter -- Sound for games -- Sound hunter -- Saving data -- Optimization for games -- The optimized game: AA bomb -- Bitmaps, the bitmap data object, and bitmap art -- Jungle adventure -- Physics for games -- Mars racer -- Creating standalone games -- Portable games -- Entering the third dimension -- The 3D game: Asteroid run -- ActionScript for games primer -- The future of games.
538 _aSystem requirements: 600 MHz Pentium III processor or 600 MHz PowerPC G3 processor; 128 MB RAM, OLE LINK1100 MB free disk space, OLE LINK1 or 100 MB free disk space; Windows 2000, XP or Mac OS X 10.26.
630 0 0 _aFlash (Computer file)
650 0 _aComputer games
_xProgramming.
650 0 _aComputer animation.
830 0 _aGame development series (Charles River Media (Firm))
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/ecip0613/2006014500.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/ecip0613/2006014500.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/ecip0613/2006014500.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/ecip0613/2006014500.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/ecip0613/2006014500.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/toc/ecip0613/2006014500.html
942 _2ddc
_cBOOK
999 _c18236.
_d18236