Real-time 3D terrain engines using C++ and and DirectX 9 /
Real-time three D terrain engines using C++ and and DirectX 9
Gregory Snook.
- 1st ed.
- Hingham, Mass. : Charles River Media, 2003 1424.
- xxi, 374 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.).
- Game development series .
Includes bibliographical references and index.
1584502045 (pbk. w/ CD-ROM : alk. paper)
Direct3D.
Computer games--Programming. Three-dimensional display systems. C++ (Computer program language)