Real-time 3D terrain engines using C++ and and DirectX 9 /

Snook, Greg

Real-time 3D terrain engines using C++ and and DirectX 9 / Real-time three D terrain engines using C++ and and DirectX 9 Gregory Snook. - 1st ed. - Hingham, Mass. : Charles River Media, 2003 1424. - xxi, 374 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.). - Game development series .

Includes bibliographical references and index.

1584502045 (pbk. w/ CD-ROM : alk. paper)


Direct3D.


Computer games--Programming.
Three-dimensional display systems.
C++ (Computer program language)

794.816693 / S G R

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